The problem here is that your adding .mp3 to the name of the file.
When you add any asset to an XNA games content folder, XNA turns it into its own format.
On the line that you load the content, simply remove the .mp3 from the filename.
Also, is there any reason your using a different ContentManager?
i.e
contentManager.Load<SoundEffect>...
you could just use
Content.Load<SoundEffect>...
shorter and will use less resources.
If you want I can edit your pastebin, just post back if you do.