jetherealz wrote:
I like the scavenger hunt idea, for sure. That's totally fun and engaging. (And hard - I would have had to look up every one of your clues!) How would we devise the clues - our editorial team internally, user-submitted, something else?
It would have to be kept to the editorial team for confidentiality, unfortunate, but fact. The clues in a scavanger hunt ususally run from last to first, so I would assume that the team would come up with a song that someone would actually WANT to win or download and work backward. It would need to be extensive research, not like my "War Pig by Black Sabbath" example that was done on the fly with the help of the marketplace,but I did convey the concept.
Maybe even running two scavenger hunts concurrently with different genres. Like a Jack Johnson song and an Avenged Sevenfold song both running at the same time so that you are hitting more than one sect of the community at once.
Ideas:
Announce the song and then give a link of how to win a free download of it -- This is where the rules of the game would be, start and end dates, clue updates, etc.
Allowing out a certain number of clues a day for a set amount of days to an end date -- That gives the folks time to run around in the marketplace looking for ideas that will tie into the next set of clues.
Make an icon (if that functionality is built) on the players zune card with a running talley of downloads or points(how will that work?)-- That would generate interest and a competative spirit amongs the community. It will also showcase the marketplace and it's variety of songs.
You know, this could win an educational award!
Questions for the all of us if we use the scavenger hunt idea:
How many clues per day? How many days of clues? How long do we want to have per hunt? How many questions? How would the game be scored? What would the icon for the zune card look like? How would you know if you won?
There are more love songs than anything else. If songs could make you do something we'd all love one another.
Frank Zappa